Scenario planning plays an important role in modern politics. Political contestation is the art of out-manoeuvring opponents. By attempting to anticipate the moves they will make in response to events and problems, party leaderships or factions plan for possible eventualities. They seek to defeat the other side by outwitting them strategically. Simulation games are aimed at helping these efforts by building up a picture of how their opponents behave.
Interpretive hypotheses
Such games can hone strategic thinking, but they are, of course, necessarily imperfect, ‘probabilistic’ exercises. However well scenarios are prepared for there will always be too many variables for us to ‘know’ the future. There are simply too many possible events and factors that might occur, and interact in unique, complex and contingent ways, for us to be entirely sure what the actual course of history will be. E.H. Carr made this point in his famous text, What is History? Carr argued that, by the middle of the twentieth century, historians had abandoned determinism and were now more modest in their goals. ‘Content to inquire how things work’, as he put it.[i]
Rather than believing the goal of an enquiry into the past was to achieve certainty about the course of events in the future, Carr instead proposed a method based on hypothesis and interpretation. For Carr a good hypothesis constituted a ‘tool of thought, valid in so far as it is illuminating, and dependent for its validity on interpretation’.[ii] The logic of this principle was simple. History does not follow a strict determinism. But neither is anything possible. Drawing on Carr we might say that any study of a political process requires interpreting the mix of interests and circumstances in order to illuminate how exactly it evolves over time. Carr serves as a useful frame for a simulation game exercise.